Post by saturnine on Jul 29, 2020 6:55:25 GMT
[Stealth Boy]
Weight: 1 lb
Description: The Stealth-Boy is a wrist-slot gadget that fits the forearm like a bracer. The battery holds a maximum of 10 charges. Activating the Stealth Boy is a immediately takes 1 charge and grants you its bonuses. Each additional round the device is kept active will cost 1 charge. The device will automatically shut off when it attempts to use another charge on a reserve count of zero. Each round the device is inactive, it will recharge at a rate of 1.
Effects: Used in combat: +1 Evasion / Used in stealth: +2 Stealth
Price: ??
Crafting DC: ??
[Night Vision Goggles]
Description: Eye-slot gadget that enhances light sources and grants vision in dark conditions. Makes the user susceptible to blinding flashes from sudden bright lights.
Effect: Night Vision
Price: ??
Crafting DC: ??
Crafting DC: ??
[Thermal Goggles]
Description: Eye-slot gadget that detects heat sources in range, signifying them in the user's vision. From cooler to warmer: normal temperatures register as blue, leaning towards green and then yellow, then orange the hotter they are.
[Jet Sprinter]
Weight: 10 lb
Description: The Jet Sprinter is a back-slot gadget that fits around the shoulders and torso like a backpack. The fuel cell holds a maximum of 10 charges. Activating the Jet Sprinter requires you to be moving, and immediately takes 1 charge and grants you its bonuses. Each additional round the device is kept active will cost 1 charge. The device will automatically shut off when you stop moving, or when it attempts to use another charge on a reserve count of zero. Each round the device is inactive, it will recharge at a rate of 1.
Effects: +2 Running, faster move speed
Price: ??
Crafting DC: ??
[Jump Jet]
Weight: 10 lb
Description: The Jump Jet is a back-slot gadget that fits around the shoulders and torso like a backpack. The fuel cell holds a maximum of 10 charges. Activating the Jump Jet immediately takes 1 charge and grants you its bonuses. When used from solid ground, it will assist to carry the user upwards in a boosted ascension. When used in midair, it will allow the user to ascend, hover, and fall slower while moving. The direction of the user's momentum is important. Each additional round the device is kept active will cost 1 charge. The device will automatically shut off when you land on solid ground, or when it attempts to use another charge on a reserve count of zero. Each round the device is inactive, it will recharge at a rate of 1.
Effects: +2 Jumping, greater jump height, hover, slowfall, rising boost
Effects: +2 Jumping, greater jump height, hover, slowfall, rising boost
Price: ??
Crafting DC: ??
[Jet Pack]
Weight: 20 lb
Description: The Jet Pack combines the aspects of both the Sprinter and Jumper models. Contextual rules apply for usage while running/jumping/midair. It is a back-slot gadget that fits around the shoulders and torso like a backpack. The fuel cell holds a maximum of 10 charges. Activating the Jet Pack immediately takes 1 charge and grants you its bonuses. Each additional round the device is kept active will cost 1 charge. The device will automatically shut off when you land on solid ground, or when it attempts to use another charge on a reserve count of zero. Each round the device is inactive, it will recharge at a rate of 1.
Effects: +2 Running/Jumping, faster move speed, greater jump height, hover, slowfall, flight
Price: ??
Price: ??
Crafting DC: ??