Post by Admin on Feb 8, 2019 15:29:22 GMT
Name: Adrestia Areson
Age: 24
Sex: Female
Hair: Silver
Eyes: Glowing Green
Height: 6'5
Weight: 145
Race: Mutant
Specialty: Unarmed, Drive
Hit Points: 550 (1,430)
Experience: 26,705
S-XP: 2,025
Money: $2,425
Gang: MDMA, The Pantheon, The Bishops
Lives: 15
Current Status: Active
Abilities
Strength: 91 (+10 Armor)
Modifier: +5 (+1 Armor)
Damage/HP Mod: +50
Stamina: 11
Modifier: 0
Damage/HP Mod: +20
Perception:11
Modifier: +0
Damage/HP Mod: +5
Agility: 11
Modifier: 0
Damage/HP Mod: 0
Intelligence: 6
Modifier: -1
Damage/HP Mod: N/A
Tech: 13
Modifier: +0
Damage/HP Mod: N/A
Luck: 21
Modifier: +1
Damage/HP Mod: +5
Level: 11
Modifier: +5
Damage/HP Mod: N/A
Skills
Big Guns:
Doctor:
Drive:
Drive I, Vehicle Modification/Detailing
Energy:
Melee:
Misc:
Super Critical
Outdoorsman:
Science:
Armor Making, Weapon Making, Weapon Modification (+10 Damage to Power Fists)
Small Guns:
Sneak:
Steal:
Unarmed:
The Ol' One Two, Critical Hit, Berserker, Connection
Custom Unarmed:
Revolt's Rampage (+30 Street fighting style) (Add-Ons: Weapon Friendly, Knockout Punch, Powerful Attack, Precise, Multiple Opponents, Snatching Hands, Brick Breaking, All-Body, Quick-Critical, Flurry, Glancing Blows, Quick Feet, Precise)
Racial Edges and Flaws
Edges:
Attractive, Buff, Nimble, Smart
Flaws:
Cold Vulnerability, Fire Vulnerability, Heterothermic, Slick Soul
Specialty Rules and Discounts
Unarmed
A combination of martial arts, boxing, and other hand-to-hand fighting arts. Combat with your hands and feet. The Unarmed specialty bonus goes to all Strength and Agility rolls.
Requires minimum 10 Strength and 10 Agility.
Inventory
Weapons:
- Power Fist (+25 DMG)
- Spiked Gloves (+15 DMG) (Special: Scale Walls)
Custom Weapons:
Armor/Shield:
- Bullet Proof Vest (+25 AR)
- LCoA Gloves (+10 AR)
- Combat Boots (+10 AR)
- Alloy Jeans (+50 AR)
- Shin Guards (+20 AR)
- Steel Toed Shitkickers (+15 AR)
- Shoulder Guards (+25 AR)
- Flak Jacket (+50 AR)
- Hooked Wrist Guards (+20 AR)
- Titanium Shield (+30 AR)
- Kevlar Helmet (+75 AR)
----
Custom Armor:
- Revolt's War Plate (+350 Over Clothing, Who Needs Tech?, Boost (+1 STR), Super Stat Me (+10 STR))
Enhancements:
Dermal Injection (x4), Four Leaf Clover (x2), Unknown Syringe (+3 Tech), Sensory Injection, Technology for Dummies
Ammunition:
Small Power Cell
Explosives:
Misc:
Duffle Bag, Lighter, Water Flask, Codec, Night Vision Goggles, Garrote Wire, Zip Cuffs, Weapon Light, Gas Mask, Heads up Display, HUD Imaging Suite, HUD Motion Tracker, Radio Fallout Swag Bag (Radio Fallout T-Shirt, Hat, Drink Cozie, Bumper Stickers, and Glow-in-the-Dark Keychain), Bishop Flask (has 'STRENGTH' written on the side), Weapon Flashlight (x4)
Arcade Loot:
Action Figures:
Thieving:
Kits:
Armor Repair Kit (x2), Armor Shop, Car Detailing Tools
Meds/Drugs:
One Dose of Psycho and One Dose of Buffout in a single flask,Super Stimpack (x2), Stimpack (x4), Buffout
Vehicles:
Humvee (TRP: 100%) (Mods: Armor I)
Character Appearance
Adrestia Arseon stands very tall for a woman, at around 6'2 or 6'3 depending on which boots she is wearing that day. She is muscular, but still feminine, with long silver air and glowing green eyes. She has broad shoulders, long legs, and a generous bust that she has no problem wearing just the right shirt to show off when she needs to. She normally has a pair of Power Fists hanging from a clip on her inventory belt, but they are designed to be put on at a moment's notice if she needs to brawl with someone. She has a smile that lights up a room, but can also be very scary if she wants it to be.
Character Background
Buildings Owned
Areson's Arms and Armor (Large 150 paragraph building)
A large reinforced brick building that has been retrofitted to contain an entire blacksmith's setup inside. It has a large neon sign outside and up above the door of the Areson Family Sigil, and the name "Areson's Arms and Armor" in dark red and black neon lights. There is a heavy metal door with a slot in it for incoming and outgoing orders, thick bulletproof glass with solid steel bars on the inside shows off multiple mannequins in the windows wearing various sets of armor and accessories that can be bought here, as well as a few holding weapons that can also be purchased.
The building has an apartment above it in a loft with multiple rooms that used to be an old pre-war office, that has been fixed up by Harmonia Areson to be a bit more homely and comfortable, with several potted plants and a play corner for a small kitten, Gata. The Blacksmith has an industrial strength hood to remove any noxious fumes, and several built in fire sprinklers in case of fire, as well as a fire alarm. There is also a large cast iron safe in a back room that has been sunk into the ground via heavy steel fasteners.
The back door opens up into a courtyard that abutts another building complex and is completely covered above and on all sides by either brick building, or reinforced wrought iron gates. The doors and windows going into the other building have also been welded shut and reinforced to prevent theft. The courtyard itself is a large area that is used to hold heaps of scrap metal gathered at junkyards in order to be used at the blacksmith itself.
Defenses
- Metal Door
- Bullet Proof Glass /w Bars behind
- Reinforced brick walls
- Reinforced courtyard /w fencing
Age: 24
Sex: Female
Hair: Silver
Eyes: Glowing Green
Height: 6'5
Weight: 145
Race: Mutant
Specialty: Unarmed, Drive
Hit Points: 550 (1,430)
Experience: 26,705
S-XP: 2,025
Money: $2,425
Gang: MDMA, The Pantheon, The Bishops
Lives: 15
Current Status: Active
Abilities
Strength: 91 (+10 Armor)
Modifier: +5 (+1 Armor)
Damage/HP Mod: +50
Stamina: 11
Modifier: 0
Damage/HP Mod: +20
Perception:11
Modifier: +0
Damage/HP Mod: +5
Agility: 11
Modifier: 0
Damage/HP Mod: 0
Intelligence: 6
Modifier: -1
Damage/HP Mod: N/A
Tech: 13
Modifier: +0
Damage/HP Mod: N/A
Luck: 21
Modifier: +1
Damage/HP Mod: +5
Level: 11
Modifier: +5
Damage/HP Mod: N/A
Skills
Big Guns:
Doctor:
Drive:
Drive I, Vehicle Modification/Detailing
Energy:
Melee:
Misc:
Super Critical
Outdoorsman:
Science:
Armor Making, Weapon Making, Weapon Modification (+10 Damage to Power Fists)
Small Guns:
Sneak:
Steal:
Unarmed:
The Ol' One Two, Critical Hit, Berserker, Connection
Custom Unarmed:
Revolt's Rampage (+30 Street fighting style) (Add-Ons: Weapon Friendly, Knockout Punch, Powerful Attack, Precise, Multiple Opponents, Snatching Hands, Brick Breaking, All-Body, Quick-Critical, Flurry, Glancing Blows, Quick Feet, Precise)
Racial Edges and Flaws
Edges:
Attractive, Buff, Nimble, Smart
Flaws:
Cold Vulnerability, Fire Vulnerability, Heterothermic, Slick Soul
Specialty Rules and Discounts
Unarmed
A combination of martial arts, boxing, and other hand-to-hand fighting arts. Combat with your hands and feet. The Unarmed specialty bonus goes to all Strength and Agility rolls.
Requires minimum 10 Strength and 10 Agility.
Inventory
Weapons:
- Power Fist (+25 DMG)
- Spiked Gloves (+15 DMG) (Special: Scale Walls)
Custom Weapons:
Armor/Shield:
- Bullet Proof Vest (+25 AR)
- LCoA Gloves (+10 AR)
- Combat Boots (+10 AR)
- Alloy Jeans (+50 AR)
- Shin Guards (+20 AR)
- Steel Toed Shitkickers (+15 AR)
- Shoulder Guards (+25 AR)
- Flak Jacket (+50 AR)
- Hooked Wrist Guards (+20 AR)
- Titanium Shield (+30 AR)
- Kevlar Helmet (+75 AR)
----
Custom Armor:
- Revolt's War Plate (+350 Over Clothing, Who Needs Tech?, Boost (+1 STR), Super Stat Me (+10 STR))
Enhancements:
Dermal Injection (x4), Four Leaf Clover (x2), Unknown Syringe (+3 Tech), Sensory Injection, Technology for Dummies
Ammunition:
Small Power Cell
Explosives:
Misc:
Duffle Bag, Lighter, Water Flask, Codec, Night Vision Goggles, Garrote Wire, Zip Cuffs, Weapon Light, Gas Mask, Heads up Display, HUD Imaging Suite, HUD Motion Tracker, Radio Fallout Swag Bag (Radio Fallout T-Shirt, Hat, Drink Cozie, Bumper Stickers, and Glow-in-the-Dark Keychain), Bishop Flask (has 'STRENGTH' written on the side), Weapon Flashlight (x4)
Arcade Loot:
Action Figures:
Thieving:
Kits:
Armor Repair Kit (x2), Armor Shop, Car Detailing Tools
Meds/Drugs:
One Dose of Psycho and One Dose of Buffout in a single flask,Super Stimpack (x2), Stimpack (x4), Buffout
Vehicles:
Humvee (TRP: 100%) (Mods: Armor I)
Character Appearance
Adrestia Arseon stands very tall for a woman, at around 6'2 or 6'3 depending on which boots she is wearing that day. She is muscular, but still feminine, with long silver air and glowing green eyes. She has broad shoulders, long legs, and a generous bust that she has no problem wearing just the right shirt to show off when she needs to. She normally has a pair of Power Fists hanging from a clip on her inventory belt, but they are designed to be put on at a moment's notice if she needs to brawl with someone. She has a smile that lights up a room, but can also be very scary if she wants it to be.
Character Background
Buildings Owned
Areson's Arms and Armor (Large 150 paragraph building)
A large reinforced brick building that has been retrofitted to contain an entire blacksmith's setup inside. It has a large neon sign outside and up above the door of the Areson Family Sigil, and the name "Areson's Arms and Armor" in dark red and black neon lights. There is a heavy metal door with a slot in it for incoming and outgoing orders, thick bulletproof glass with solid steel bars on the inside shows off multiple mannequins in the windows wearing various sets of armor and accessories that can be bought here, as well as a few holding weapons that can also be purchased.
The building has an apartment above it in a loft with multiple rooms that used to be an old pre-war office, that has been fixed up by Harmonia Areson to be a bit more homely and comfortable, with several potted plants and a play corner for a small kitten, Gata. The Blacksmith has an industrial strength hood to remove any noxious fumes, and several built in fire sprinklers in case of fire, as well as a fire alarm. There is also a large cast iron safe in a back room that has been sunk into the ground via heavy steel fasteners.
The back door opens up into a courtyard that abutts another building complex and is completely covered above and on all sides by either brick building, or reinforced wrought iron gates. The doors and windows going into the other building have also been welded shut and reinforced to prevent theft. The courtyard itself is a large area that is used to hold heaps of scrap metal gathered at junkyards in order to be used at the blacksmith itself.
Defenses
- Metal Door
- Bullet Proof Glass /w Bars behind
- Reinforced brick walls
- Reinforced courtyard /w fencing