Post by Admin on Feb 8, 2019 15:45:22 GMT
Name: John Krosky
Age: 27
Gender: Male
Height: 5'10"
Weight: 165lbs
Hair Color: Chocolate
Eye Color: Hazel
Specialty: Small Guns/Sneak
Race: Human
Hit Points: 1,120
Experience: 35,421
S-XP: 4,024
Money: $4,844
Gang: Black Sands
Lives: 15
Current Status: Active
Abilities:
Strength: 11
Modifier: 0
Damage/HP Mod: +10
Stamina: 11
Modifier: 0
Damage/HP Mod: +20
Perception: 86
Modifier: +5
Damage/HP Mod: +45
Agility: 33
Modifier: +1
Damage/HP Mod: +5
Intelligence: 19
Modifier: 0
Damage/HP Mod: N/A
Tech: 25
Modifier: +1
Damage/HP Mod: N/A
Luck: 11
Modifier: 0
Damage/HP Mod: N/A
Level: 13
Modifier: +6
Damage/HP Mod: N/A
Skills:
Big Guns:
Doctor:
Drive: Drive I
Energy:
Melee:
Misc: Swim, Empathy, Backstabber, Senses, Ultimatum
Outdoorsman: Tame Animal
Science: Weapon Building, Drug Making, Ammo Building, Explosives Building
Small Guns: Recoil Reduction, Advanced Rifle Training, Critical Hit (Small Guns), Hawkeye, Bullet Time, Dead Eye, Sniper's Scope, Headshot, Hitman's Accuracy, Recoil Reduction, Non-lethal Shot, Uncanny Accuracy, Twin Targets, Quickdraw, Alternate Pistols, Full Metal Jacket, Damage Modification (Ruin)
Sneak:Unseen By Eyes, Dexterity, Unseen By Eyes II, Nimble Moves, Balance, Security Spotting, Ungodly Agility
Steal:
Unarmed:
Racial Edges and Flaws:
Edges:
Attractive
Flaws:
Night Blindness
Inventory:
Weapon:
Combat Pump-Action Shotgun (Shotgun Choke), Barret Sniper Rifle, Hatchet, Knife, M203 Grenade Launcher, Assault Rifle (Assault Rifle Chambering), Toy Gun with Projectiles (Does No Damage) (x2), M79 Grenade Launcher, M31A1, Grease Gun, SMG 40mm Stun Grenade (x4), 40mm Tear Gas Grenade (x4), 40mm HE Grenades (x5), C2 Charges (x3), Remote Detonator, Sticky Bombs (x6), Master Lee Nunchucks (+40), Javelin Anti-Tank Missile Launcher
Cure (+55, Sniper Rifle) - Improved Sighting, Silencer/Suppressor, Rubber Grips, Poison Control, Make it Magnum
Prosperity: (+55 Handgun)- Make it Magnum, Silencer/Suppressor
Ruin: (+55 Handgun) - Make It Magnum, Silencer/Suppressor, Improved Sighting, Man's Best Friend, Shock Treatment, Poison Control
Pistol Suppressor, Rifle Scope x2, Rifle Suppressor, Weapon light, Heat Mirror Coating
Armor / Shield:
Bullet Proof Vest, Flack Jacket, Shoulder Guards (x2), Hooked Wrist Guards, Alloy Jeans, LCoA Gloves, Steel-Toed Shitkickers, Hydrostatic Gel Suit, Agility Enhancement Suit (Dexterity Suit), Body Energy Shielding, Leather Suit
Enhancements:
Sensory Injection (x4), The Book for Dummies (x2), Technology for Dummies (x3), Health Boost Injection (x2), Phoenix Injection (x4), Yoga for Dummies (+3 Intelligence Quest Item)
Ammunition:
Microfusion Cells, 8 Gauge Magnum Shells, .50 Caliber Ammo, .44 Magnum Ammo, 5mm Ammo, 7.62mm Ammo, 9mm Ammo, 40mm Grenade Round, Special Sniper Ammo (x2) (10 rounds each)
Misc:
Pipboy, Binoculars (x2), ChemLite, Codec (x2), Codec Restrictor, Duffel Bag (x3), Gas Mask (x2), Lighter, Old Science Text Book (200 SXP for Science), Garrote Wire (x2), Orange Juice, Kailin's Salt Water Taffy, Lil' Jesus Mordino's Knife Handle, Radscorpion Tail, Stethoscope, Puzzle Cube, Deactivated Spider Drone, Rope, Grappling Hook, Stinky Milk, Startup Set (Night vision Goggles, Thermal Goggles), The Silver Shroud in the Femme Fatale Finale Comic Book - Signed by the Silver Shroud, Halloween Blue Glowstick (No Value), Sunset Sasparilla (x2), Eiffel's Purple Chemlight, Skill card* (U), Random Medicine Vial (Blue) (Orange) (Green) (Yellow)(Indigo), The Silver Shroud in the Femme Fatale Finale Comic Book - Signed by the Silver Shroud
Carnival Items:
Hardwired Remote Control Bumper Car, Toy Bumper Car, Small Vault Boy Figurine, Small Glowing One Figurine, Giant Pet Rat, Pet Iguana, Medium Tank: Crab (x2), Red Fish, Blue Fish, Yellow Fish, Startup Set (Duffle Bag, ChemLite, Zip Cuffs, Weapon Light), Small Energy Shot (+10 to Strength for Two Rounds) (x2)
Pip Boy Games:
Atomic Command
Nukas:
Wierd Mystery Nuka Cola, Nuka Cola Quantum (+1 to Agility for Two Rounds) (x5), Nuka Cola Clear (+1 to Strength for Two Rounds) (x3), Nuka Cola Quartz (Night Vision for One Quest or Duel) (x3), Nuka Cola Victory (+1 to Perception for Two Rounds) (x2), Nuka Cola (x20), Nuka Cola Cherry (x2), Nuka Cola Orange (x2), Nuka Cola Dark (x2), Nuka Cola Wild (x3), Nuka Cola Mint (x3), Nuka Cola Grape (x2), Nuka Sunrise (x2), Nuka Void, Vim Refresh, Vim Captain's Blend, Nuka Lemon Lime, Nuka Ray, Nuka Duffle (12 Heads With a Syringe of Different Liquids)
Thieving:
None
Kits:
Advanced Drug Kit, Weapon Tool Kit, Explosives Kit, Goggle Set (Night Vision Goggles, Thermal Goggles), Armor Repair Kit, Med Kit (x2)
Meds/Drugs:
Stim Pack (x4), Chemical Pheromone (x3), Super Stim Pack, Buffout, Antidote (x2), Biofoam, Marijuana
Formulas:
Chemical Pheromone Formula
Buildings:
Warehouse w/Security
Character Appearance:
John is usually seen wearing his typical trader clothes, old cowboy hat, a bandanna that is either hanging out of the back of his pocket or tied around his neck. He has a scar that runs down his left cheek down to his chin. He is Attractive, but has Night Blindness.
Character Background:
John was born in the Wastes, to parents who lived in the Wastes, and became a Wastelander. They were traders with no real specialty. Ammo, weapons, scrap, Nuka-Cola. Everything that they could scavenge, they sold. He was trained how to use a gun at an early age to help hunt for food, and in the rare case, of defending their pack Brahmin. When he was 17, his parents died from a marauding pack of Yao Guai. He couldn't save them, and lost his parents and the pack Brahmin. Resilient, he scrounged up whatever he could and set out to stealing a Brahmin and resuming his life as a Trader. Now he sets out for New Reno, in hopes of riches, fame, and lots more to trade.
Age: 27
Gender: Male
Height: 5'10"
Weight: 165lbs
Hair Color: Chocolate
Eye Color: Hazel
Specialty: Small Guns/Sneak
Race: Human
Hit Points: 1,120
Experience: 35,421
S-XP: 4,024
Money: $4,844
Gang: Black Sands
Lives: 15
Current Status: Active
Abilities:
Strength: 11
Modifier: 0
Damage/HP Mod: +10
Stamina: 11
Modifier: 0
Damage/HP Mod: +20
Perception: 86
Modifier: +5
Damage/HP Mod: +45
Agility: 33
Modifier: +1
Damage/HP Mod: +5
Intelligence: 19
Modifier: 0
Damage/HP Mod: N/A
Tech: 25
Modifier: +1
Damage/HP Mod: N/A
Luck: 11
Modifier: 0
Damage/HP Mod: N/A
Level: 13
Modifier: +6
Damage/HP Mod: N/A
Skills:
Big Guns:
Doctor:
Drive: Drive I
Energy:
Melee:
Misc: Swim, Empathy, Backstabber, Senses, Ultimatum
Outdoorsman: Tame Animal
Science: Weapon Building, Drug Making, Ammo Building, Explosives Building
Small Guns: Recoil Reduction, Advanced Rifle Training, Critical Hit (Small Guns), Hawkeye, Bullet Time, Dead Eye, Sniper's Scope, Headshot, Hitman's Accuracy, Recoil Reduction, Non-lethal Shot, Uncanny Accuracy, Twin Targets, Quickdraw, Alternate Pistols, Full Metal Jacket, Damage Modification (Ruin)
Sneak:Unseen By Eyes, Dexterity, Unseen By Eyes II, Nimble Moves, Balance, Security Spotting, Ungodly Agility
Steal:
Unarmed:
Racial Edges and Flaws:
Edges:
Attractive
Flaws:
Night Blindness
Inventory:
Weapon:
Combat Pump-Action Shotgun (Shotgun Choke), Barret Sniper Rifle, Hatchet, Knife, M203 Grenade Launcher, Assault Rifle (Assault Rifle Chambering), Toy Gun with Projectiles (Does No Damage) (x2), M79 Grenade Launcher, M31A1, Grease Gun, SMG 40mm Stun Grenade (x4), 40mm Tear Gas Grenade (x4), 40mm HE Grenades (x5), C2 Charges (x3), Remote Detonator, Sticky Bombs (x6), Master Lee Nunchucks (+40), Javelin Anti-Tank Missile Launcher
Cure (+55, Sniper Rifle) - Improved Sighting, Silencer/Suppressor, Rubber Grips, Poison Control, Make it Magnum
Prosperity: (+55 Handgun)- Make it Magnum, Silencer/Suppressor
Ruin: (+55 Handgun) - Make It Magnum, Silencer/Suppressor, Improved Sighting, Man's Best Friend, Shock Treatment, Poison Control
Pistol Suppressor, Rifle Scope x2, Rifle Suppressor, Weapon light, Heat Mirror Coating
Armor / Shield:
Bullet Proof Vest, Flack Jacket, Shoulder Guards (x2), Hooked Wrist Guards, Alloy Jeans, LCoA Gloves, Steel-Toed Shitkickers, Hydrostatic Gel Suit, Agility Enhancement Suit (Dexterity Suit), Body Energy Shielding, Leather Suit
Enhancements:
Sensory Injection (x4), The Book for Dummies (x2), Technology for Dummies (x3), Health Boost Injection (x2), Phoenix Injection (x4), Yoga for Dummies (+3 Intelligence Quest Item)
Ammunition:
Microfusion Cells, 8 Gauge Magnum Shells, .50 Caliber Ammo, .44 Magnum Ammo, 5mm Ammo, 7.62mm Ammo, 9mm Ammo, 40mm Grenade Round, Special Sniper Ammo (x2) (10 rounds each)
Misc:
Pipboy, Binoculars (x2), ChemLite, Codec (x2), Codec Restrictor, Duffel Bag (x3), Gas Mask (x2), Lighter, Old Science Text Book (200 SXP for Science), Garrote Wire (x2), Orange Juice, Kailin's Salt Water Taffy, Lil' Jesus Mordino's Knife Handle, Radscorpion Tail, Stethoscope, Puzzle Cube, Deactivated Spider Drone, Rope, Grappling Hook, Stinky Milk, Startup Set (Night vision Goggles, Thermal Goggles), The Silver Shroud in the Femme Fatale Finale Comic Book - Signed by the Silver Shroud, Halloween Blue Glowstick (No Value), Sunset Sasparilla (x2), Eiffel's Purple Chemlight, Skill card* (U), Random Medicine Vial (Blue) (Orange) (Green) (Yellow)(Indigo), The Silver Shroud in the Femme Fatale Finale Comic Book - Signed by the Silver Shroud
Carnival Items:
Hardwired Remote Control Bumper Car, Toy Bumper Car, Small Vault Boy Figurine, Small Glowing One Figurine, Giant Pet Rat, Pet Iguana, Medium Tank: Crab (x2), Red Fish, Blue Fish, Yellow Fish, Startup Set (Duffle Bag, ChemLite, Zip Cuffs, Weapon Light), Small Energy Shot (+10 to Strength for Two Rounds) (x2)
Pip Boy Games:
Atomic Command
Nukas:
Wierd Mystery Nuka Cola, Nuka Cola Quantum (+1 to Agility for Two Rounds) (x5), Nuka Cola Clear (+1 to Strength for Two Rounds) (x3), Nuka Cola Quartz (Night Vision for One Quest or Duel) (x3), Nuka Cola Victory (+1 to Perception for Two Rounds) (x2), Nuka Cola (x20), Nuka Cola Cherry (x2), Nuka Cola Orange (x2), Nuka Cola Dark (x2), Nuka Cola Wild (x3), Nuka Cola Mint (x3), Nuka Cola Grape (x2), Nuka Sunrise (x2), Nuka Void, Vim Refresh, Vim Captain's Blend, Nuka Lemon Lime, Nuka Ray, Nuka Duffle (12 Heads With a Syringe of Different Liquids)
Thieving:
None
Kits:
Advanced Drug Kit, Weapon Tool Kit, Explosives Kit, Goggle Set (Night Vision Goggles, Thermal Goggles), Armor Repair Kit, Med Kit (x2)
Meds/Drugs:
Stim Pack (x4), Chemical Pheromone (x3), Super Stim Pack, Buffout, Antidote (x2), Biofoam, Marijuana
Formulas:
Chemical Pheromone Formula
Buildings:
Warehouse w/Security
Character Appearance:
John is usually seen wearing his typical trader clothes, old cowboy hat, a bandanna that is either hanging out of the back of his pocket or tied around his neck. He has a scar that runs down his left cheek down to his chin. He is Attractive, but has Night Blindness.
Character Background:
John was born in the Wastes, to parents who lived in the Wastes, and became a Wastelander. They were traders with no real specialty. Ammo, weapons, scrap, Nuka-Cola. Everything that they could scavenge, they sold. He was trained how to use a gun at an early age to help hunt for food, and in the rare case, of defending their pack Brahmin. When he was 17, his parents died from a marauding pack of Yao Guai. He couldn't save them, and lost his parents and the pack Brahmin. Resilient, he scrounged up whatever he could and set out to stealing a Brahmin and resuming his life as a Trader. Now he sets out for New Reno, in hopes of riches, fame, and lots more to trade.